How to Play Connect6
Connect6 was designed to even out Gomoku’s first-move edge. Black places a single opening stone; after that each player drops exactly two stones a turn, and the first six in a row wins. The two stones need not touch. They can split attack and defense, or open threats in two places. Stones never move and are never captured.
How Connect6 Works
The board is a 19×19 grid of intersections. Black moves first with one stone. Every later turn must place exactly two stones; the turn is submitted when the second stone is set. Six or more in a row horizontally, vertically, or diagonally wins at once.
The two stones may land on any empty points. There are no captures and no forbidden patterns. If the board fills without a six, the game is a draw. The AI on this site searches in the browser.

Leave Room for Two Threats
Do not crowd the first stones onto one short line. A crossing near the center can serve two directions, so the reply has somewhere to split. A cluster in the corner lets one stone seal the only exit.

Each Turn Changes Two Places
In Gomoku a single live four often ends the game. Here the opponent answers with two stones, so one live three is usually cheap. The stronger turn creates two problems at once: both lines need a reply, and the defender can spend only one stone on each.

Replay the Pair That Slipped
There are multiple AI levels, and you can sit Black or White. A hint shows the one or two points for the current turn. Undo first clears stones that are not yet submitted, then takes back a full turn. The search stays in the browser.
19×19Fixed board
1+2Black’s first stone, then two a turn
6In a row to win
Full boardDraw if nobody connects six