Play Connect6 Online

Create a public room and wait for someone to join, or open a private room for a friend. The host chooses Black or White before sharing the link or room code; the guest takes the other color, and Black moves first. Once both seats are occupied, anyone else who opens the room joins as a spectator.

Create a room

Choose a room type, then use its link or room code to invite a friend.

Room type

Public rooms use a shorter code and appear in the lobby while waiting for an opponent. You can host only one public room at a time in this browser.

Join a room

Paste a friend's share link or enter the room code. Join a waiting room to start playing; a game already in progress opens in spectator mode.

Leaving a room does not end the game. The host can return through My rooms or close the room; if both players go offline, the room remains available for about 20 minutes. Room codes are used only to connect this game and do not store personal information.

Room lobby

Waiting for opponent

0
No public rooms are waiting for a player.

Open a Room and Wait

If you already have a partner, create a private room and send the link. If you want a pickup game, create a public room and wait in the lobby. The host chooses Black or White; the joiner takes the other side. Once both seats are filled, later visitors can only watch.

Options for creating a public Connect6 lobby room or a private invite

Public or Private

A public room appears in the lobby and the next visitor takes the empty seat. A private room stays off the list; anyone with the link can join. Send that link only to the person you invited.

Lobby waitPrivate inviteKeep the link
Seats and spectator status in an online Connect6 room

You Can Rejoin After a Drop

After the host picks a color, the first joiner takes the other seat. This browser remembers that seat, so a refresh or a short disconnect usually returns you to the same game. While both players are online, later visitors watch.

Color choiceReconnectSpectator seat
Leaving, reconnecting, and closing an online Connect6 room

When to Close the Room

Leaving for the lobby or losing the network does not resign the game. After both players go offline the room usually stays about twenty minutes. Online moves are confirmed together: a turn is sent only when it has the required number of stones, so neither side can undo alone.

About 20 minutesResign to endWhole-turn submit

2Room types

1Public room per browser

NoSolo undo

~20 minKept after both leave